![]() I'm sure archery will be a little bit easier when bows and arrows and such are mixable, but really its just like the rest of the skills Edited Apby Enly Tailoring is not a profitable skill, forget whatever you might assume from the prices.Īnd I agree with bkc, most skills aren't really very profitable. But the rest of the money is to compensate for critical failures, and to pay the person who has poured so many gold coins into achieving the levels necessary to make clothes. And even then, making a robe or skirt for most of them requires several critical failures, ingredients may be a small price compared to the price of the actual item. To piter: look at all skills, theres is no way of making money with them anymore, cant there be at least 1 skill that gives "some" profit? i mean i can understand the "omg too much gc the economy is ruined~1!" thing but no reason to cut off all gc sources :/ (not that i want archery to be profitable, but just as a note.) Edited Apby TempestĪctually tailoring profit is not just limited, its virtually nonexistent, the top tailors have poured millions of gold coins into reaching the levels they have to make items. (therefor the books are expensiv, since you needs lots of them and not everyone wants to buy clothes + they don't break. Tailoring -> totally wrong, people make robes for like 5k ingredents and they sell for 25k or so, so theres a HUGE profit. and till lvl 62, you surely have to invest more than a million gc. Summoning -> loss till lvl 62, else you fail too much stones. but even certain items (i think u mean high lvl stuff) don't give any profit. ![]() Magic Skill -> Good profit, if u know how to use it. I would think on something different, like to have 1 or 2% chance that the arrow shoot on the target to appear in the targets db. But you have to see the xp part too, and as you advance in a skill you have items that give more xp, and you can make more and more.You became stronger. Summoning > loss untill you can make summoning stones Manufacture > net lost untill you can make certain items.Ĭrafting > I would say is lost, but there are things that are profitableĮngineering > at the begining you need tones of money to startįighting skilles(a/d) > The drops from animals dont cover the price of essences and srs and broken items used in combat I'm actually very surprised there aren't a set of 10K or 20K books required to learn how to use them (no, that's NOT a suggestion!). They are both harder and more advanced skills requiring a good supply of gc to do them. (yes, in theory the bows and PK arrows are suppose to be mixable (engineering and crafting respectably), but we'll see if that actually happens).Īrchery is kind of like Tailoring in that it's not for poor players. If Entropy had wanted Archery to be profitable, he wouldn't have made the training arrows cost 10gc each, and only available from an NPC. Some skills like Tailoring (and it would appear Archery/Ranging) are specifically designed to be money-sinks. Harvesting and Alchemy are the only skill that are really profitable from the start. Actually, most skills are a net-loss (especially when you factor in the books and the cost getting your levels high enough to make things that will sell). Reason I say this is that every skill gives profit with the exception of archeryWow, this is one of the more amusing things I've read in a while now.
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